I was moving verts on a model in Maya 2009Unlimited when suddenly my verts were moving in block spaces, not smoothly like before left to right but now when I move my verts they jump out a space and I don't have 100% control over them and where they move. Do you know what I mean... like the verts are being tugged in a set…
I've made a deal with someone on youtube, I will be making them an avatar to interact with their gameplay commentaries. My Problem is when it comes to the hair I'm stumped. The head is 286 tris so its pretty low poly it has a general head shape, and the triangles are well distributed, no huge or tiny tris, thats how I want…
Hi everyone! My name is Erica, I'm a self taught game artist and although I don't hang around these forums very much, Polycount was always my main source of game-art-knowledge! So I thought I should show you my first professional work! Some textures and Particle FX for a game called Dungeonland! It was published by Paradox…
Hey aspiring artists! My name is Freya, and I am designing a strategic board game called ‘Confined’. The game itself is set in a prison, where all players scavenge for items, do missions and interact with other inmates in a desperate attempt to escape. No one can trust one another as opportunities for betrayal and sabotage…
Been a while since i posted a thread, so i figured its time to start doing that again. last few nights I've been working on this ugly fella, he started off as a speed sculpt but i decided to clean it up and get some bakes out of it later. I'm aiming for a pretty high end character bust (dx11 tesselation, reflections, sss…
Hey guys, I'm going to need some help here. I guess this sounds a bit stupid, but my 10 year old son has lost his heart to dinosaurs at the moment, like many of us at his age. So I thought I'll build something awesome for him, kinda like an interactive jurassic island diorama with the UDK. I've managed to scavenge most of…
Valkyrie Entertainment is looking for experienced 3ds max or Maya generalists for contract, fulltime or remote work. Requirements Portfolio must showcase quality next-gen samples Strong modeling & texturing skills Ability to model both hard surface & organic objects Strong pluses Traditional art skills Zbrush/Mudbox work…
Hi, my name is Brian Choi, and I'm a sophomore at USC's Interactive Media Division (as of December 2011). Springboarding off of http://www.polycount.com/forum/showthread.php?t=92716 I'm going to primarily keep this as a 3D project update and occasional 2D sketchbook. I maintain a mostly 2D one on CGHUB 2D Sketchbook. Right…
Hi, there! My name is Lucas (or Lukaz) and I have recently made my new portfolio aimed to get me a job in the interactive/gaming industry: http://www.furiouspoly.com I am a 3D artist, and still havent yet decided what way I want to go... characters? environment? assets? But I do know I love to make a 3D model from concept…