Hi everyone!
My name is Erica, I'm a self taught game artist and although I don't hang around these forums very much, Polycount was always my main source of game-art-knowledge!
So I thought I should show you my first professional work! Some textures and Particle FX for a game called Dungeonland! It was published by Paradox Interactive this year!
[ame="
http://www.youtube.com/watch?v=yxM9N1xOBqQ"]Dungeonland Release Trailer - YouTube[/ame]
I would love to hear your crits! Everytime I check these forums I remember I have a LOT to learn! So many PROs here!
Here's my
blog/portfolio for all my stuff.
Particle FX: [ame="
http://www.youtube.com/watch?v=67TmhfljYP8"]Particle FX for Dungeonland - Erica Milhomem - YouTube[/ame]
Texture work:Concept art by Felipe Magalh
Replies
HammerFist3D2D, all my textures were painted in Photoshop with a Wacom tablet! Sometimes I used Blender too, it's my favorite 3D package for painting directly on 3D models and I used it for organic models like the yellow Rhyno. I know Zbrush does it better, but I am a Blender nerd!
Sorry for asking again, but I dont want to start new thread for every single question I have so, about drawing with wacoom tablet, why is it that better? Is it much faster and easier, or its more frendly, or all in one plus something. I really like cartoon stile drawing but I suck in it a lot.
I might change it to "Game Artist and Illustrator", I feel more comfortable with it now!
And thanks for the comments NegevPro and spectre1130!
When I get the time I'll post some more Dungeonland stuff.