What's your goal though? Why are you porting a model from Blender to Max? What format are you using to export out of Blender? FBX should be able to save the weights and import them into Max. In Max, use the Skin modifier to weight vertices to bones.…
Hey guys I have a problem: I have a 3ds Max scene with camera and lighting. Everything is made for the default scanline renderer in max, meaning the scene has max lights and a max camera. Now I want to have this scene completely Vray ready. The main Problem I have is the replacing of the max camera (standard Target) with…
Is there any way to bring a model that was modeled and unwrapped in 3ds Max into ZBrush, and keep the UV layout from 3ds Max? If there is, please share how!
Just got a e-mail from Autodesk that Max feedback got a make-over - http://area.autodesk.com/blogs/the-3ds-max-blog/3dsmaxfeedback Vote/submit here: http://forums.autodesk.com/t5/3ds-max-ideas/idb-p/164/tab/popular
I know there are previous versions of Quake 2 and 3 exporters but im not sure if any of them work with 3DS Max 7. Most of them seem to be for Max 4, but has anyone had any luck using them with Max 7? thanks!