I know there are previous versions of Quake 2 and 3 exporters but im not sure if any of them work with 3DS Max 7. Most of them seem to be for Max 4, but has anyone had any luck using them with Max 7?
Id also like to know about Neverwinter Nights and if anyone has used that. I dont see much info about it floating around here. Bioware has an exporter for Max 5 but doesn't say whether or not it works with Max7.
Is there an md3-importer for max7? I've got some old map models I'd like to do some adjustments to. And I've lost the max files, all I've got is the MD3 files left.
I use milkshape to make md3 files into something max can use, but first i find a good frame that has a character in a nice relaxed pose with nphierno's tools and delete any animation it has.
Thanks Bruticus, it works alright. It imports the files and animations into Max without problems (as far as I've seen). Now I can do what I thought I could not
Replies
http://boards.polycount.net/showflat.php?Cat=0&Number=26024&an=0&page=5#26024
Maybe theres a program that could work as an intermediary.
http://www.forumplanet.com/planetquake/topic.asp?fid=2259&tid=1628251
And a bunch of other stuff at the bottom of this thread:
http://www.gamasutraexchange.com/Message...lash_17slash_05
Alex