http://decalcreator.inlandstudios.com Another tool has recently been release. Feel free evaluate it; plug-ins available for Maya 7.0 and 2008. Decal Creator lets you make geometric decals on complex geometry with the click of a button. It's perfect for video game artists who need to make dirty or bloody messes on an…
Hello! I've been doing some research into the "Star Citizen Decal" Workflow and want to know if it is possible to do in UE4? (as seen in the Polycount thread here : http://polycount.com/discussion/155894/decal-technique-from-star-citizen/p2) The standard decal components + a material with deferred decal domain selected…
Hello! I've been doing some research into the "Star Citizen Decal" Workflow and want to know if it is possible to do in UE4? (as seen in the Polycount thread here : http://polycount.com/discussion/155894/decal-technique-from-star-citizen/p2) The standard decal components + a material with deferred decal domain selected…
I haven't had much luck in finding a tutorial (might be using wrong key words) on how to make a decal that is both transparent and opaque with desirable results, so I figured I'd post mine here. Just figured this out yesterday as I was playing around with the material editor. Here's the shader network. Set the Blend Mode…
Ok so I'm having this issue where decals are showing up on some meshes, but randomly not on others. Its not just certain instances of a mesh. Its every instance of a certain mesh. The bench that I demonstrate below has this problem for every instance of it. Its not just this one decal, its every decal that I attempt to…
My super delayed Dom war 4 entry, learned allot from working on it, but I want to work on something else now so its done haha, maybe I will finish on time next year. T__T
Hi, I'm trying to make a decal that has both transparency and glow but I can't get it to work. I have made a diffuse texture with an alpha map for the transparency and the glow. I've saved it out as DiffuseWithAlpha_highQ. The decal needs to wrap around an object that's not flat so I have it set to ProjectOnStaticObjects.…
Don't know about the interview, but there is no way that it's thousands of years after. Apeture would have completely decayed by then. I think it's only been a dozen years or so. [Edit].... the timeline according to the interwebs claims that portal 2 takes place a few decades after 1 ...