I'm aware that this might not be in super common usage at the moment. I've had to use a UDIM based workflow a few times now in Substance Painter for games. While it's possible to bake multiple tiles out in Marmoset, there's a whole bunch of additional busywork needed to turn them into usuable UDIMs. Before baking, you need…
Started baking textures in marmoset whitch i created in blender. Have some problem witch seams in UV cuts. I think its trouble with normals. Some faces dont have normals in marmoset but have it in blender. Reset them in blender dont help.
Let’s get your holiday shopping season started off right! Now through Cyber Monday, we’re offering discounts on all your favorite Marmoset products. Digital art software makes a perfect gift for yourself, or a friend. Don’t hog it all, or do! Four days only, we’re offering 30% OFF all “Freelance/Academic” licenses of…
while texturing my guns. I use marmoset .just wanted to know how can i set up my lighting and materials in marmoset to view weapon nicely...any suggestions for hdri..which hdri will be best for guns render..
Hello, I did this normal bake with Marmoset. The first pic is how it displays in Marmoset, and the second is in Maya High Quality Viewport. I used Quad Draw in Maya to do the retopology. How can I fix this? Thanks so much!!
Hey guys, I am fiddling arround with Marmoset but whenever I load a HP mesh it turns up flat blue. Can Marmoset render plain HP models without uvs ? if so, how would you do it :P
If I use the same HDRI map in Substance Painter and Marmoset with the same exposure setting I get very different results. I have to set the exposure in Substance Painter to about half that of the Exposure in Marmoset. Is this normal?
Old "Radsonne Bicycle Lamp" Real-time rendered in Marmoset. **Critique Verrry welcome** :) Marmoset Viewer of it can be found here,https://www.artstation.com/artwork/rzZWG my lighting is bad so any tips on lighting in marmoset etc v appreciated as well.