Hi all, I have a problem using below rock material in substance painter. I've created the material in substance designer and export it via publish .sbsar file option. Then I've imported the material as basematerial in substance painter. The problem is that I cannot see any height effect -> In material properties the height…
Hi all, I have a problem using below rock material in substance painter. I've created the material in substance designer and export it via publish .sbsar file option. Then I've imported the material as basematerial in substance painter. The problem is that I cannot see any height effect -> In material properties the height…
Hi all! This site was recommended to me a few weeks ago, only just got around to distilling my thoughts into a question, I hope someone can help. Over the last couple of years I have been making models to go into a Star Wars Galaxies Emu server. simple things, I used to use Tinkercad, pushing that through Blender and such.…
When I try to load my material I made in designer in painter it won't load sp starts getting stuck. And it doesn't put my material on it. I've waited over 5 minutes to load it on 256 and it didn't load. I tried loading it in substane player at 4k and it loaded within a few seconds. SD and SP are both up t date.
Hi everyone! I'm facing a problem at work. We were using an old engine that only support 1 diffuse map on our 3d model and we achieved to convince them to switch to unity. Now we are trying to make them use substance to texture our model instead of keeping the old single map. They want us to keep the same ''generics…
Hey guys, So I've been preparing an entry level portfolio. I started off with props while also learning substance designer. Then I really started getting into substance and thats what I've been doing lately. So the question is - Is it okay to have only substance work in your portfolio or the majority of your portfolio, or…
Can someone help me understand the use of all these complicated substances I keep seeing? For example, I saw one posted today of an egg carton with eggs. 100% pure substance. What’s the point of this? This would surely be thousands more polys once tessellated opposed to just modeling an egg carton and some eggs out. Not to…
Hello friends and Polycounters! I'm currently working on a project where I am using Substance Designer + Painter and Maya + Arnold. Things have been going smoothly thus far, but I've been having some issues trying to get PBR materials to look right in Maya. Specifically I've been having issues with Roughness and…
Hey guys, I did a search and couldn't find anything on this. I'm having a problem when I use Substance Painter in which my height maps are appearing a lot stronger in Substance Painter then in anything else. Here's what the height map looks like in Substance Painter And here's the same map in Marmoset Finally here is the…
Hi and welcome to Polycount! Firstly, it's best to add a question mark to your topic title... that way people will know it is a question. Otherwise it sounds like you made a tutorial. Secondly, instead of adding replies, you could edit the first post to include all your questions. There is a "gear" icon at top right, this…