Hi Guys and Girls. Still Work in progress but I think I can't make it look right. I mean I dont know if the colors and textures are fine,btw is my first time painting textures without using pictures. Guys do you have any advice? Does it look like a chameleon for you? I didn't sculpt, just I painted it
Well I've dealt with this kinda problem also. This problems happens because the vertex has no "weight" painted on it and this causes it to move to the world Origin (0,0,0). To deal with this when painting low poly meshes you can simply "transfer" the weight from the joint to the desired joint. So another way to fix this…
Im having this issue with 3dcoat, it stopped painting rgb and only paints white. Im pretty sure I pressed a shortcut by mistake and now there is a big X on top of my color switch, but no idea how to undo it. if anyone has had the same thing, hmu please
You need to show more if you want really accurate feedback, one piece like this is not really enough to spot all your flaws and weaknesses. However there are some obvious points to highlight! - The nose is flat and potato-like, and anatomically incorrect. The same goes for the ear, it looks sloppy. Learn the major planes…
General shoutout here to anyone who might know of a standalone vertex painter. I've seen a lot of third party UV unwrap packages and I'm wondering if there's something out there similar but just is a vertex painting app? I've been trying tirelessly trying to get some decent material blending in the old idtech 4 (DooM3)…
So I've been taking a landscape painting class almost every Saturday morning since last November. It's on location around LA for 5 hours. These are all water based oils (huh?).I keep forgetting to post these here. But here are some of the most recent ones (painting on left, sketch in middle, and pic on the right);…
Hey guys, I am using the PS CS5 Extended 3d tools to paint textures. Now when overlaying a texture onto my mesh, it overlays transparent. Now my seams do overlap, each side of each wall is on top of each other. But I don't see how that should cause a problem. The mesh is triangulated... And painting does the same thing.…
Hi all, Iv recently moved from UDK to Unity in UDK through the material editor, it was possible to paint meshes with other materials in the editor. for example if i had a rock with the material created for it, then created a panning sand texture, i could blend the sand texture straight onto the rock mesh. Strumpy seems to…
Hello guys! So I was scouring the internet for a solution to my problem and didn't find a straight forward answer. Fortunately, I stumbled upon the solution my self and figured I would post it here for easy access for anybody in the future! The problem was that when ever I would paint on my models in Mudbox, artifacts…
So.. I'm going to feel like an absolute moron for even posting this, given that I (at least claim to) have a good amount of UDK experience, but it has to be done. It seems like I've forgotten everything worth knowing about Vertex Painting, which is currently frustrating me to no end, and the tutorials that I watched some…