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advanced mesh paint

Hi all,
Iv recently moved from UDK to Unity
in UDK through the material editor, it was possible to paint meshes with other materials in the editor.
for example if i had a rock with the material created for it, then created a panning sand texture, i could blend the sand texture straight onto the rock mesh.

Strumpy seems to have the lerp nodes required to set the shader up, but I cant seem to find an advanced mesh paint function.

Is it at all possible please

Thanks for you'r time
Regards
Will

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