Hello I am trying to export an animation I did in 3ds max into unity. The problem is the animation does not appear correctly in Unity and some of the bones don't even start in the right place. The animation also appeared incorrect in Autodesk FBX review. Does anyone know how to fix this? I am including the fbx and 3ds max…
Hello, my name is Tyler Crocker and I am looking for job opportunities in 3D animation. I have a Bachelors in 3D Art & Animation and have been animating for 6 years now. My proficiency include modelling, animating and rigging. My work experience includes small and medium sized teams, along with Bi-pedal and Quadruped rigs…
Hey Polycount: Our little indie 5-person team (That includes Oddworld and Square ex-pats) is constructing our second Unity game, a 3d streetball game featuring local courts from all over the world. It's now on Kickstarter and we'd love to get the word out. Plenty of rewards for supporters -- including creating a custom…
Latest Image Hey everyone finally gonna make this scene it's own thread and try and get it looking awesome for my portfolio :D I originally received feedback on this scene on my portfolio feedback thread and have started adding some objects etc. here is the scene in it's current state. Basically I think the church looks…
Hi guys, I have modeled a weapon for tf2 which will be included in a pack I am working with. It consists mainly of two materials, Wood (for the main body of the weapon)and Obsidian (for the part that will kill the enemy:poly136:)which is not a metal but mineral-like (and not completely mineral pfff so complicated). Here i…
I'm a hard surface, prop, and environment artist with 9 Years of experience. 4 Years of my experience are from a full production studio environment. I have an strong understanding of production, pipeline, and integration needs. I have experience texturing in both traditional and PBR rendering styles. Previous clients…
Floored is a NYC-based technology company that provides interactive 3D models. We are looking for 1-2 onsite part- or full-time environment artists with significant experience working with game assets and textures for a real-time engine such as Unreal, Crytek, or Unity. Interested candidates should send resume and…
Hey guys :) I just finished up on this hero asset for a Dishonored 2 inspired environment in UE4 I'm currently working on which will also include some scripted powers to help focus on both the environment production side (including lighting) and more technical art orientated side. This was definitely an interesting piece…
Hey guys I'm planning on applying for 3d environment artist job in Ubisoft and I'm trying to get as much feedback on my portfolio as possible. I have applied for the same position last year, when I was fresh out of uni and even though I passed the portfolio part, my art test wasn't that great. For the past year I've worked…
Enough with the complaining, here is a modified version of the built-in OBJ export script, with this option added: The added "Include Object Transform" will allow you to export OBJ with or without current object transform. In particular, it will ignore the "world matrix" of currently selected model. So for example, if you…