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Hey everyone finally gonna make this scene it's own thread and try and get it looking awesome for my portfolio
I originally received feedback on this scene on my portfolio feedback thread and have started adding some objects etc.
here is the scene in it's current state.
Basically I think the church looks pretty good, and I have made a start with the foliage which I am going to place over the scene, including trees (the tree in the image is a placeholder thing).
Feedback I've already received includes getting rid of the default UDK sky etc.
What I really need help with though is the surrounding area, to make an interesting composition and scene that isn't just the church on it's own.
Thanks for looking
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i agree, pretty cool church! i think it can be pushed abit more with very little more effort.
is this a church that has been abandoned and left to rot or is it just not maintained?
first off - some broken roof tiles to break up the outline of the roof are and over the hole:
those stringy vines also look perty cool.
the windows could use a bit of 'life' with some scraggly drapes and broken glass:
the flakey paint looks pretty cool but it takes away from the hand rails, maybe some bare wood style to set it apart from the church itself, add some variation.
some chains on the back doors or a broken askew door hanging off its hinges?
due to my lack of sleep i don't have much to suggest for the rest of it just now, i agree with the removal of the default udk sky. depending on where it is in the world / what time of year/day it is will dictate what the surroundings are. for example if you got for an autumny sunset you might loose the dry stark light you have now, which makes it feel nice at the moment.
good luck and i look forward to seeing more progress !
Slightly off topic but I'm actually enjoying the foliage in this scene, I have never attempted foliage before but don't know why I put it off for so long it's alot of fun, going to attempt some trees tonight
I could recommend a couple ideas to populate your scene. This looks like its set in the Frontier days, (Cowboys/Wild West) Is that what your going for?
If so a couple ideas....
Churches usually had cemetary's built around it, you could start by modeling out some Iron clad fencing to trim outside further and have some head stones and Grave mounds, perhaps some tools such as shovels, pick axes, gas lanterns, definitely could use a Wagon, broken or intact, right now this looks sort of desert like, so id recommend changing your grass t make it more dead looking which would allow for a number of foliage assets, examples being Daisy's/Weeds/Cactus/Tumbleweeds/Dead trees and such.
Hope that helps!
It has that abandoned look. Those hills in your scene really need some foliage, I'm sure you've planned that out already though
Yeah kindof frontier style is what I am going for, with an unkempt appearance not necessarily abandoned (although I'm still gonna rough it up with suggestions like the broken roof tiles, vines etc).
The scene was originally desert like and baron (mainly because it was an art test and done in a few days) but now I really wanted to push a quite lush environment with lots of grass, bushes and trees etc, as well as rocks/cliffs/hills in the background.
So hope this clears up what I'm trying to acheive, I will throw together a moodboard tonight, as I think this will help me nail the style
@Sushi
Thanks for the image that's awesome, indeed the trees re coming, just hope I can pull them off
A random idea I just thought about, like literally just now, was a Cave made into a mining tunnel in the background, that way you could hide the horizon line with rock formations behind the church, love it or hate it, just a thought
P.S.
Id also recommend referring to Steve0's thread labeled FOLIAGE=)
perhaps that could help you get an idea of some of the lushness for something based around the church.
Cave would be really cool aswell, awesome idea, hopefully once I finally nail the setting I can start thinking about how to incorporate all the extra ideas floating around. I should have a small update later today and you can let me know if I'm going in the right direction
The Foliage tut on 3D Motive is really nice if you want to have a quick peek at that. I think a few scattered trees maybe with a forest in the distance could be a nice idea?
killazzz idea for a cave/underpass could add some nice story to the scene and give some more to that distopia/survivor feel.
Think I will attempt a cave in ZBrush and put it in the cliffs behind the church.
Which is to say extremely low poly but nice and solid all the same. Though if there is one area that the low polycount goes from nice efficient use to egregious is the very top of the roof slants right below the cross. Everything else looks solid, but that's just too much, too obvious.
Thanks for the advice and feedback, I did check out that 3d motive tutorial and it was great so thanks for the link
Im happy to hear you will be going with that cave idea as I think it will fill in the negative background space nicely.
My main critiques would be Id recommend doing a variation or two of the trees you got going on as they appear to obviously repeating in the right there. And id like to see some more foreground assets, you got the rock going on there but id like to see more to better frame the Church.
Keep at it
Cheers mate yeah it's getting there slowly but surely. I was planning on adding a different variation of the tree, although I have uploaded an image of my current WIP and it shouldn't be looking as obvious now, let me know what you think.
I also started adding some grass into the foreground and will add a prop, probably a busted overgrown wooden cart, in front of the church.
Id just recommend doing one or two more trees that would fit in this environment, be it pines/evergreen variations, because it is just to obvious that its the same tree. Id also suggest vertex painting eventually to get some Moss/Fungus growth on the trees.
Heres some ideas for the foreground.
Thats more what I would suggest. Good luck!
Thanks again for all the suggestions .
Already started adding moss to the rocks etc, will add it to the trees also, good idea with the mushrooms aswell
Feedback is appreciated as always
broke up the roof more and added more foliage to the building. Also added a cave amongst other random changes. Feedback appreciated.
Other than that, i think it's coming together quite nicely. Keep it up!
Let me know what ya'll think
And one in UDK.
Less mathy: All the branches coming off the main trunk of a tree will, when all added up together, have the same diameter as the main trunk by itself. And then, all further branches, that sprout of those initial large branches, will also add up to the branch they all come off of and so on.
So, those branches coming off your main trunk are too fat initially. They need to add up too, at most, the same diameter as the main trunk. Which is why your trees look weird. I hope I explained that coherently. Yay math!