I have some photo scanned textures that I've imported into a Painter project. Can I save the material or do I need to re import the textures each time I use them in a project? I feel like I'm overlooking something simple. Note, I see where I can R Click and save a smart material, but I'm really just trying to save as a…
I have over a decade of experience in 3D modeling and sculpting. I am a professional miniature maker - specializing in miniature creation for RPGs, board games, and war games. I can also do high poly sculpting for video games and other media. Portfolio: https://www.artstation.com/randomartattack Rates are negotiable but…
Thank you @deginizritli. Yes, I've recreated the other parts following the original artwork and although my graph is not as sophisticated, it's good enough for me. The weave pattern is the one I need help with. It's just a flat pattern and I'd hoped I could make it look rounder as per my edit. :-) Otherwise I will need to…
https://www.youtube.com/watch?v=TfFub_A0UB4&t=9s Hello from Paintstorm. Hope this video will be helpful for texture artists This is not complete tutorial, video just show some fast tips and tricks, if you have technical questions, ask it! - Seamless textures - Corrections to several layers - Some special tools and brushes…
Hey, I'm currently asking myself the question about skybox... Which way to get the best result. Half sphere, cylinder box? Do you Bake everything or do you paint everything... it's pretty confusing. To me I prefer Painting everything what do you do?
I am looking for a tutorial as indicated in the title. The most important thing is the way the clothes are made. In particular, we are looking for tutorials where the topology of the body and the clothes fit together as much as possible. We are not looking for something mech-like like a stormtrooper. We prefer Maya…
as the title says, i am using vector displacement brushes to make grass planes and would like to have it mask the piece as or right after it draws it out, is this possible?
im trying to figure out the best way to make a height map (not for terrain) its for a modular building, i already have a diffuse texture map thank you!!!!!!!!!