Tried to keep my list in some sort of straightforward workflow: Creating detailed high poly models Creating low poly models Unwrapping said low poly model efficiently Baking said high poly model onto said low poly model Texturing the model (diffuse/albedo, normals, specular/roughness/gloss/metalness, etc...) Setting up (at…
Hello! I need a commission work done to fix my model by Saturday morning ASAP. I have the following files of my model: .GLB or .FBX I will attach images of concept designs and the problem. On 3D paint, the model looks perfectly fine, however when imported to Unity it's either grey, or there are black spots on the…
I recently finished a game model based on an old concept by Joe Madureira. I have no idea what this character's name is, but it's from a game called, Dragonkind (I don't think it was ever finished or released). I thought he looked really cool. You can check out the concepts here:…
So Im not exactly new to Modo but Iv been having the same problems over and over sense I started using the software. Im using 701 on a mac. First off Ill say if anyone can jump into a google hangout with me and just explain this stuff It would be way appreciated! Tutorials and videos are great but its become really…
MOTION LOGIC STUDIOS is looking for Modeling Artists!! We have a few projects going where we need everything from Characters to Props modeled. All with varying styles and designs so be ready to dive in to a few different art styles. Please have at least 3 years experience modeling characters/Props SKILLS REQUIRED:*…
Hello all! :)I'm new to this community, actually just joined today. I thought I'd start by posting something I'm working on. I've been modeling/texturing for about 2 and 1/2 years, but have yet to start character modeling, so I recently started it :) . I'm going for a player model, with the proper topology/tris count and…
If by any chance somebody need the model, here is a link: https://share.fejes.dev/share/bft_tank Important: this is a high poly model, not game-ready as-is.
Hi all, looking for an environment artist / studio to produce a collection of 25 low polygon western 3D models (combination of buildings and props). Paying $1000, $200 in advance and then $200 X4 for milestones. Standard for 3D models to follow Turbosquid StemCell standards:…
DTools 1.1 has been released with an added modeling companion bar to help in the aid of hard surface modeling and other every day modeling tasks. Features include: *ESmooth: Edge based smooth based off of hard and soft edges. *Planar: *Circle Verts *Straighten Components Plus others! Download the trial Here ! Check out…
So I've been trying to get a custom player model working in HL2DM and I can't seem to get it to switch to my new model. The model is compiled and has been placed in its own directory in the game, but I can't seem to get the engine to switch to it using either the cl_playermodel command or the setmodel command in the…