Hello [: This is the first time I try to convert one of my sculptures(Based on another artist concept) to a game character so I was doing the retopo, wondering if its a good practice or just good in general to leave holes in parts of the mesh that are hidden or don't have any good use, like the beard and hair since they…
I've been work on the current biweekly substance challenge and made Whilst I was nearing completion I started to split the substance into generator in the interest of re-use and procudurality, turning into (a process which has taken longer than making the art in the first place, but that's by the by I guess) Now my…
I wouldn't consider myself a master by any stretch of the imagination, but really its just practice, practice, and more practice. My first few attempts at rocks (the ones I don't show anyone) all looked quite terrible and formless. Rocks are probably one of the hardest environmental shapes to sculpt just because we see…
That's the old stuff! And now for something more recent. For a month now I've been drawing strictly non digitally to improve my drawing skills. To not bore you out, here's a snapshot of the material from the last 30 days, starting with the oldest stuff: 26th/8 I start studying human anatomy. Time to get the party started!…
Hoo boy. Okay, first off your topology is a big ol mess. Probably the most important lesson you need to learn about modeling is how to control your topology. I can see you have issues where an edge loop you need in one area goes all the way around your model and is just wasted geometry in another area. That's an indication…
You concentrate too much on little things. 50% of the likeness is proportions and the next 25 is big shapes. If you nail them, the start of the likeness will be there, even if there are no details at all. Start by analyzing proportions and sculpting out all bones of the face so you could place them correctly. You need to…
Well I got kind of stuck on how to texture my tiles. I started over again!(see below) I feel like it is too smooth. So while I was stuck on that, I just drew some stuff. I think I still need more practice. Is there any exercise that you recommend? Bridge Concept for level Hands/Arm practice Things I learned: *drawing these…
Agreed, its really a lot better now, the movement flows and reads a lot clearer. I think the main crit I'd have now is tha there isnt enough "pop" in parts of the motion. It might of course be the smoother look you're after, but I think the legs on the guy after he is hanging on the wall could pop a bit better (sharper…
First I'll say this is a great start! But now that you have gotten a taste for this sort of thing; You know need to go back to the very beginning, and study correct anatomy shapes and form. Your skeleton has the shapes that clearly resembles a skeleton. But it is obviously very off. If you are going for a more correct…
My first suggestion is that Steampunk =/= old western. While they share some elements, I tend to see more civil-war era clothing than western. Guns: Your guns look like just plain ole revolvers. Steampunk guns are usually variants of 3 major designs. Steam-powered "rail guns", ray-guns, and unnecessarily mechanical kinetic…