Thats a very ambitious project you got there. Thanks for showing your processes I'm finding it very helpful. I'm a Substance designer noob myself and its always helpful to see different workflows. I'm actually quite impressed with your materials for someone who calls himself bad at a program. I know artstation challanges…
It has been a while since my last post. Currently I am working on a vehicle after some email exchanges about my portfolio. It seems like having some subd modeling on my portfolio would better illustrate my modeling abilities. So that's what I have been doing. It hasn't been easy, I started off pretty good, but slowed down…
Havent posted much progress here, so here I come with WIP of diffuse for body piece. Everyone's work here is amazing, and there is too much to comment on. Feedback is welcome, because I kinda suck at texturing. It is still a WIP! BTW: I have a problem with PS and 3ds Max. Suddenly I cant save the .psd file, while the 3ds…
Thanks for the info guys. After taking a bunch of crit on board, I've updated the reel again for your input. Hope you like it! http://www.davesanimation.com/ Main changes this time are: - added a soundtrack - removed sketches - made some cuts and trims on certain anims, some removed. - new camera angle on 'spiderman run' -…
Alright, so I'm going to start trying to finish a scene i started a while back thats based off of a Diablo 3 concept. -=Concept Art=- The original plan was to model everything out and do 2 sets of textures 1 leaning more towards realism and detail and the other more off the concept and cartoony... and also learn some new…
Hey Polycount users, At the beginning of 2013 I posted a general topic asking for advice on character modeling processes as I wanted this year to make a big push with progress. The feedback was more then I ever could ask for and I am grateful for the knowledge that was given. I come now posting this topic in more advice I…
I'm working on a virtual reality game for samsung GearVR (Mobile phone) here's the process thread! :blush: :: First draft: going for an dome shaped shell for the environment with holographic elements :: character pov test :: blocking in first mech character It has to be super low poly to run well on mobile :: redesigned…
Decided to take a break from the creature texturing and do a bit of freeform sculpting. I used the demo head from pixologic's website as a base, stripped it down to the first subdivision and started sculpting with the clay and clay tube brush. For some reason I had visions of a nerdy kind of guy with an overbite. I plan on…
Hey folks, I haven't done a proper human character from beginning to end in a LONG time. Recently I decided I wanted to finish one up after doing my beholder here. I didn't want to get too caught up in the idea development process and just wanted to build on something I love so I decided to do a character from the book…
Good day, folks! I am a member of Hourai Teahouse, a doujin video game development group. We are currently in the process of a very ambitious project, a Super Smash Bros. game using characters from Touhou Project. Progress is going slowly but surely and we are in need of a bit more help. That is where you folks come in!…