Ah I see. I didn't see the reference at first, but it does have the same waviness to it as your model. I think you should get rid of the vertical grains you have on the gloss then. These make the wings look more like cardboard as it looks like that's where it folded (red). You probably want to get a tighter and more…
Looking for feedback on my first completed character sculpt. The idea is for a Bruce Timm style Harley Quinn model with the Batman: Arkham Knight costume. I wanted to create something just realistic enough to make the costume believable but still keep that character style of the Batman animated series. This is for a school…
Get some colour or contrast in your backgrounds, grey gun on grey backgrounds ain't that helpful to distinguish silhouette and detail. A three point light setup is pretty standard so look into that if you haven't. If your going to watermark a big WIP on your images, why not also add your name and date so if the image makes…
Hi, this position has been filled. I really appreciate the people who reached out. Hello artists, I am looking to hire a hard surface modeler to create a rigged, 3D model of a vintage exercise bike. See screenshots/youtube link below I actually do not require the entire bike to be modeled. I am most interested in the green…
Hello! I took a big bite this time because I want to improve my skills and get better and I think this is the best way to do it - to take projects that seems hard. I think I have spent enough time on sculpting (Id like to fix is hand tho), I need comments and critiques on paint and lighting! Id call this a basic color…
Hi everybody, I have a general inquiry about rigging characters for the UDK engine.I have searched all over and I haven't found any real answers on the proper way to rig a character for UDK. I have some experience building "film" rigs, just from what I have learned from Digital Tutors. These rigs I have built do not seem…
I just want to share my new rigging tools! Hope you like them! The tools: https://flippednormals.com/downloads/rdm-tools-v2/ref/esteban-rdgz95/ Free Version: https://flippednormals.com/downloads/rdm-tools-v2-trial/ref/esteban-rdgz95/ Hope you like them!
Hey guys, I'm not dead! :D Thanks, Saiainoshi! I have no idea how I'll do it to be honest, so I'm interested to find out as well! xP I decided the clothing I added was premature and went back to improve the base mesh. I'm also taking another crack at giving the head proper eyes and better ears. NOTE: No hands and feet…
Hey all, thanks for the comments!! glad most poeple liked it, there still could be tweaks to eveything.. but then i'll never get any sleep or move on from this scene ;p so here are some specs if any one was wondering 27,451 triangles 5 - 1024x1024 1 - 1024x512 2 - 1024x256 4 - 512x512 1- 512x64 1 - 128x256 1 - 1024x256…
So this is an animation piece I've been working on and I noticed that some others have posted some animation pieces and got awesome crits - I would love to get the same... want to sharpen this piece up... *note - in part 5 - the rig is broken and I realize his foot is f*ed up.. I'm working on fixing it without losing the…