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Rigging for UDK

Hi everybody, I have a general inquiry about rigging characters for the UDK engine.I have searched all over and I haven't found any real answers on the proper way to rig a character for UDK. I have some experience building "film" rigs, just from what I have learned from Digital Tutors. These rigs I have built do not seem to be compatible with UDK and I am not exactly sure why, however I have had success rigging a character with max's biped and CAT rigs and getting those working in UDK, with some simple animations. Is using biped and CAT a no no , and just an easy way out? Or should I be learning another way to do this? Any information would be greatly appreciated :).

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