I feel like I'm getting to the point where I have to decide which direction to take in the whole mess of jobs professions and what not in the games industry or do I? To start from the beginning, I'm an 19-year-old guy from Europe and I'm interested in arts psychology science and awesome places. Games have always been my…
So after buying Dark Messiah of Might and Magic which is a fantastic game by the way, I found that I got 3 levels in and it literally locked up my computer with read writes to the hard disk. I even had a radeon x1650 512 card and I could not play the game when 4 enemies came on screen even with lowest quality settings…
Hi guys I have recently created a bedroom interior in UE4 and would appreciate some feedback on how I could improve my lighting. I have attached some images below. I already received some advice on doing a lighting setup similar to this. I have my exterior lights bouncing off editor planes so that they are only…
I am making things for my portfolio and am wondering if PBR is going to completely take over. I'd like to take advantage of Quixel and Substance Designer/Painter as well and know they can get amazing results, but I'm wondering how thoroughly its worth knowing the normal spec/gloss route. I hear gloss isn't even used…
hey there people. so my internship is ending in 2 weeks and they won´t give me an answer if a position here is an option so I´ve been applying for alot of different jobs out there. I have been rejected by them all so basicly I would like is to get some general feedback on my work, maybe I need to restart and apply for…
Hi, I am about to need to create some metal textures for buildings, and in particular tin buildings. I think I am going to start off in Quixel NDO and add normal details to a blank tile, then move that into Substance Painter to add my metal textures to and make it look like the building I need it to, then I think move it…
Hello everyone, I’m currently developing a narrative-driven sci-fi exploration game set in a mysterious abandoned world. The project focuses on atmosphere, environmental storytelling and monumental alien architecture. I'm looking for a concept artist to create 3–5 key environment concepts for the project's pitch deck.…
hello to everybody, i am new here, which means that i am also kinda new at maya, so basically here is my piece it is a feudal japanese kitchen, so reference are a bit hard to come by :\ as people can see that i am playing around with light fog and other stuff, any critics at all would very appreiciated…
I have just gone from max 8 to 9.I have a lo poly model i am working on.If i select the faces of the body and click hide so i can work on the arm they disappear,but when i switch to vertex i get a wireframe of the body appear.I cannot do anything to it but it is there.can anyone help?