I'm interested in having characters that can customise their character, adding armour to a standard model. adding armour on top of the model, diffuse map over the normal map? how one could do it in the old engines one can buy or steal armour and place the armour on target areas of the character- arms and shoulders, body…
Normally you need to have two layers. Base and clearcoat layer. Haven't tried yet but I guess will work. At leas I had it like that in UDK) Base layer needs to be with roughness aground 0.5, might have metallic input ( 0.5) Second "Top" layer needs to be the same as previous shader but with really low roughness and…
Ok, just ran through it on my copy. You have to be sure you're in projection mode first. I have mine assigned to G just like in zbrush. It's the button that looks like a checkerboard sphere with a brush pointing at it, just to the right of the 3d button with a brush pointing at it, at the top of the window. Once in…
Excited to share this with the polycount community. This piece has been visualized in UE5 with lumen as support fr lighting along with some nanite used with megascans content to build the backdrop for the mars scenes I'll be posting later. I learned a lot dealing with the shading and am certainly feeling more adventurous…
Maya Apex Workflow - Steps and Troubleshooting First of all - if this is your first armor try to make one part of the mesh first where you can test out workflows and learn how to troubleshoot your mesh before doing the full set. I did this with the arms of my armor and I still ran into trouble later in development. This…
Hey everyone, I've made a little resolution to post more my WIP work building whilst developing my projects in order to try and help maintain my enthusiasm whilst working as I tend to abandon most projects before I finish! haha >_< So, im working on a little diorama of a mine. So far I've only sculpted a basic shape and…
Layers are like layers in max or photoshop, place an object on a layer, everything is in that layer. So like particle effects could go in one layer, ect.
I am making a landscape autoMaterial. I have finished most of it, but I ran into a problem. I want the transition to not be a gradient, but use the heightmap to blend between the rocks and sand. I managed to do that in a simple material, but I can't figure out how to do it to the autoMaterial that is using a…
Sooooo, gotta update this from time to time I figured, so you know I'm alive and stuff... Nothing new really on the digital stuffers. Got a new sculpture to show though. I call this guy Balloon Head. I'm somewhat pleased of the execution, not as much with the design. I just wanted something to practice painting on, though…
I think it's wise to learn various styles of texture creation from hand painted to photsourced. There seems to be an increasing demand for photo sourced stuff anyway. Lets face it most next gen stuff tends to be process led,with a separation of specualar/diffuse. gone are the days where you just painted everything in ,…