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Thanks for the tips guys. I'll look at the pelt mapping. Ironbearxl, thanks but I am still learning max, and blender is a whole new beast. One app at a time lol. Still I will look at the unwrapper in blender, the app is free so I won't need to fork it to check Daz - I just want to see if the engine can take a 21000 polly…
I just don't trust any application anymore. 3DSMax and Photoshop both get Ctrl+S'd every 5-10 minutes. Painted something darker, CTRL+S. Moved 3 verts, CTRL+S. Anyone else ?
thoughts??? its pretty fun.. i like the way the weapons feel.. the lighting is AMAZING!! some of the best lighting i think i have seen in a game.. i hear all the lighting is dynamic.. no static lighting.. it is a beast tho.. i have a 6600 and 2 gigs of ram and even medium settings hang up sometimes.. but overall it plays…
Saw this in my inbox today and I thought it deserved public recognition: "The Best Character/Customization Pack category winners are as follows: Rodents Faction, a mod featuring beefy, mutated beasts by David Hagemann, first and second place (for characters “Bunny” and “Zombie Mouse,” respectively);" First AND second…
I think the best pieces are the dino beast and the gremlin. I would suggest to either rework the textures of the first three pieces or leave them out. With rework I mean that you have a nice painting style for the last two pieces. I would stick to this. I could imagine the first creature could be a really awesome piece of…
Im working on making a modular interior kit for a warehouse that has corridors, hallways, different rooms branching from hallways etc. I can't seem to figure out the best workflow for my situation. If I have an interior room wall that shares a wall with a hallway, should those be two separate meshes or should those be one…
Paul: I noticed that you took Scott Eaton's course (I took his Anatomy for Digital Artists and Digital Sculpting. Scott is a great teacher). There was one guy in Australia that had to log in around 4 a.m. in the morning his time in order to take the Gnomon course! From what we were told they believe the interactive--live…