Im pretty new in hardsurface modelling and modelling in general so dont expect anything epic. Any tips or tricks how to make it look better? Any c&c is welcome My concept->http://fc06.deviantart.net/fs70/i/2014/111/4/f/plane_concept_by_make666-d7ff6h7.jpg Current progress (Update 29.4.2014)…
Hi, i tried to make some Wood in ZBrush and want to Bake it on the Low Poly. I only sculpted the Top. The Problem you can see on the picture. Is this a Smoothing Group Error ? I took for every side a new Smoothing Group (1-6). What is the Problem here? Software i used: 3ds max 2014 ZBrush 4R6 xNormal Marmoset 1.10 Hope you…
Hi Everyone, I haven't used any of the recent versions of 3dsmax- Is there currently a way to view normal maps synced to the scanline renderer in max 2013 or 2014? I have a handplane user wanting to see his normal maps correctly in the max viewport and I'm not sure if the 3point shader will work or if the qualified normals…
Hi erveryone, i am searching for a tool that can help to unwrap Highpoly models which are already triangulated. They are mainly CAD files which getting triangulated and sent to me. I work with 3ds Max 2014 and the problem is that its very time Consuming and the Realx algorithm has a problem with triangle data. Would be…
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Just grabbed this script: http://www.scriptspot.com/3ds-max/scripts/advanced-painter Seems it isn't working properly. Its giving an error. I am using 3dsmax 2014. I am looking for a brush that can be used to paint geometry say grass or leaves on another geometry like wall or floor. Any recoomendations? I found one called…
Your sculpts and the wood texture are great. When using metal materials in pbr, there are some measured results that will tell you the exact albedo and roughness values to use. Unity once posted a nice reference chart for metal values: https://blogs.unity3d.com/wp-content/uploads/2014/11/UnityMetallicChart.png which makes…
Oh wow, thank you so much! I'm glad it was just a simple mistake on my part, I have a lingering distrust of 3Ds Max 2014 over its collapse verts issue. I'm relieved there's a more straight forward solution too, it seemed like such a convoluted work around for something that's so often required. Thanks again :)
Had much fun with that small challenge, I screwed (ba dum tss) the first bolt with triangles and had to improve my topology. Wires : http://image.noelshack.com/fichiers/2014/02/1389547399-wireframe.jpg BTW : How did you guys model the spiral shape of the shaft ? I tried Max's helix tool but couldn't get something steady :
I can necro my own threads. That's legal. (please don't ban me) I collabed with a synth artist on this one. Was a lot of fun. [ame=" https://www.youtube.com/watch?v=hguMJ7ZGl4Q"]Gravity (feat. Kyoga ) - YouTube[/ame] And here's the background I painted for it.…