Just grabbed this script:
http://www.scriptspot.com/3ds-max/scripts/advanced-painter
Seems it isn't working properly. Its giving an error. I am using 3dsmax 2014.
I am looking for a brush that can be used to paint geometry say grass or leaves on another geometry like wall or floor.
Any recoomendations?
I found one called Advance Painter. Wondering if there are others with better results.
Replies
http://www.neilblevins.com/cg_tools/soulburnscripts/soulburnscripts.htm
I am kinda curious about the difference between this and the one that comes with 3dsmax. Still trying to figure out what file goes where.
What's the one that comes with Max?
For installing, you should be able to drag/drop the folders out of the zip, right into the \3dsmax folder.
Object painter was added to 3dsmax. I stumbled on it after downloading the one u posted about.
Just tried out particle flow. It's a really great tool. Thanks a lot. U have no idea how this has helped.
Not the best, but working on it.
I did something similar with softimage ice a few months ago. But i don´t know if max can do this.
Tried what u suggested. Looks better. Thanks. I couldn't find a way color variation could be added to the particles. I will probably tweak it in post.
http://help.autodesk.com/view/3DSMAX/2015/ENU/?guid=GUID-11043B8B-9E7A-41D6-B468-20629D8DC969
Also,
Materials and Mapping in Particle View
I added variation to the material of the leaves using material static operator. I decided to make the variation subtle so it isn't very obvious.
Any suggestions? I am using 3dsmax withy mental ray.
It turned out it was rendering out only one frame bc I forgot to put the number in the Every Nth Frame tab back to 1.
Everything is fine now.
Problem is the mesh in the renders look faceted with hard edges. Whereas when rendered with normal materials and in the viewport. They look smooth. Does anyone know how this can be fixed?