Some other engines already do. UE4, not likely even in 3 years. For large scale AO you're after you need something like VXAO/VXGI which as Brian mentioned isn't very good solution in terms of performance. Your other option is to try out HBAO+ with some tweaking you can get acceptable large scale AO and performance is…
:# Hey guys! Lately I've been looking at forums once again and what the hell this thread actually exists here?? #facepalmthisworksux Anyway... In light of this excruciating work from 3 years ago (holy that long...), here's some of my most recent work from 2018: For the last 2 years and a half I've been working in a games…
Turn off the matcap first. Then, you should probably change the default Blender OpenGL lighting setup (In user preferences). It uses a tri-light setup with some weird color presets which makes stuff look low-contrast and bland. Make it a single light set-up with a neutral grey diffuse color of about 0.6 and a specular…
Look at the What are you working on 2018 thread. Compare your work to the very best that is posted on each page. If it matches it, post it. If it doesn't, keep working on it until it does. Don't get too focused on time, only think about the results. It doesn't matter if you spend 8 months vs 2 months, if the final result…
Funny this should come up...I finally managed to get a decent working normal map from a high-poly last week! :) I am so proud of my little tire, so many other failed attempts! This is actually a tire from a bigger piece, a post-apocyliptic VW Micro van. Still have stuff to add to it, like maybe lettering and a descent spec…
PolyCloth for 3dsMax PolyCloth is a multi-threaded & C++, physics based cloth brushes plugin for 3dsMax developed by PolyDesign. * Physics based PolyCloth allows you to: * Add wrinkles and folds to your meshes with a powerful brush. * Move your mesh like a cloth and simulate cloth behaviour * Use shrink brush to pinch…
Hi guys, while I am working on my main environment project, I thought to share my completed prop that I have done a few months ago, the Hylian Shield: The shield was mainly inspired by the design of the shield found in Twilight Princess, a design that I believed I can interpret into a photorealistic style. Full Render of…
Is anyone here excited for quake for.. IMO, I am very excited to see the sequal to quake II.. Which would be Quake 4 .. But.. I'm scared at the same time.. Be aware that quake 4 is NOT made by ID software.. yes cry cry lol.. Its made by Raven Software O_o.. Makers of SOF.. anyways heres some stuff on Q4 if you wanna take a…
Hey There I Encountered a problem, at least it seems like one ^^, with the substance Plugin tool Im Using Max 2018 and Vray 3.60.04 The Plugin itself works fine for me in this setup, but theres a big bummer. As my favourite renderfarm (Rebusfarm) is not supporting substance nodes I tried to bake the textures in the node…
Hi everyone, We are working on a pilot episode within Maya 2018 for an animated children's show and are transitioning our workflow from RenderMan to Redshift. We are looking for an experienced Look Dev/Texture Artist familiar with Redshift who can work with our pre-existing models and substance textures to get things up…