This is a character I been working on for my school portfolio. It is bascilly inspired by Jessica Biel in Blade 3. Right now she is at 5000ish polycounts. I still need to model the bow for her as well as some small accessories. Hopefully I can start texturing her this weekend. Any C&C is greatly appreciated. Thanks for…
Yeah, I seem not to be able to post WIP pics, but this is the model I just finished. It weights 2304 triangles. The name is taken from the Lotus clan in the game Battle realms, though the charaacter don't have a connection to them. I just picked that name cause he has the same 'sick' look. Also I was very much inspired by…
Not going to score high on originality points for another marine :) . But I've always wanted to do a more realistic take on a Warhammer space marine. Which is hard because realistically I don't think their armour works :D Arsh's basemesh for the head. And using Karl Kopinski's work as inspiration. IMHO the best Warhammer…
Maybe with practice could do an asset from start to finish in one day, but at this time 3 days is more likely. Perhaps I can inspire for comments, criticisms, and feedback. The goal is to maintain a professional level of game art assets and efficient workflow. Not sure how close I am to that point but would like to find…
Starting to put together a few ideas anc have been inspired by both pin up and art nouveau styles. im going to try and create a few drawings/ paintings portraying pin up girls/ suicide style girls in alphonse muchas famous poster style :D will get some initial sketches and references up soon :)
Alright guys, literally haven't been on here in a few years but wanted to get back into some sculpting and character creation. So I'm making a high poly character, starting with the head in z-brush. (Beware - Massively Gears of War inspired maybe a bit too much) Still working on the face but Besides that, let me know what…
Hi! My name is Oskar and I'm a first year student at The Game Assembly in Malmö, Sweden. This week we had an assignment to make a lowpoly mesh with a maximum of 500 tris and a diffuse map of 128x128 px with a 1-bit alpha channel. This is what I made. I was inspired by Rammstein, Quake, Berserk, Conan and so on. Please give…
Hey Everyone, I wanted to share a recently finished artwork of mine with you all, inspired loosely by Marvels Civil War where I tried to depict the aftermath of the events. Made completely using Substance Designer and rendered in Marmoset Toolbag. 100% procedural! Hope you'll like it :)…
This is my first attempt at multiroom realistic rendering for UE4. You can probably tell the layout is highly inspired by the UE4 ArchViz demo that someone poster a while back. There are more than one issue that remain on this project, but I can't get stuck on it forever.…
Hi everyone ,I will participate in this challenge with a horrifying underworld enviroment,, the inspiration came from dantis inferno , comi dracula and greek mythology but to some of you maybe will remind something about the world we leave now a days The softwares and the engine that i will use are Blender Zbrush Photoshop…