Hi! My name is Oskar and I'm a first year student at The Game Assembly in Malmö, Sweden.
This week we had an assignment to make a lowpoly mesh with a maximum of 500 tris and a diffuse map of 128x128 px with a 1-bit alpha channel.
This is what I made. I was inspired by Rammstein, Quake, Berserk, Conan and so on. Please give me loads of feedback!
Replies
The assignment was to make a weapon for use in a first person shooter.
I used a cgfx shader made by Kostas Gialitakis, one of our teachers at school, called Koddeshader.
also nice to see someone else modelling the ksg!
There's some tricky shapes on that one.
About Gyllir's color scheme, I think the change was a result of me playing around with selective color in photoshop and going "hey, this looks cool!". It might have been better if I stuck with the original colors, though, for consistency... :P
Here's the reference.
Right now I'm learning head sculpting in Maya. Here's a fresh screenshot. Experimenting with hair..
Critique, flaming and bashing is more than welcome!
I'll post an updated version when I've modeled some of the hair as well. Seems to be kind of a tricky job, though?
I don't really know what I'm doing with the hair and I think I'll start over the modelling process tomorrow, but I like where it's going.
Here's a side-by-side comparison of the updated topology around the eyes. I had to change some of the edges connecting to the back of the head as well.
All comments and thoughts are eagerly welcome!
i'll post the completed character after next friday. your input on the completed model would be much appreciated!
hope i get it all together until friday... :poly122:
any feedback is warmly welcome! am i taking the model in the right direction? is there anything i'm doing that's just down right wrong? i'm concerned about the feet... perhaps I should line them up more with the direction of the legs before i complete the model and start rigging?
the limit of tris for this assignment is 7500, btw. face modelling, hands and ears are required.
Please, oh please, give me lots of feedback on this. I've busted my ass off, it's crazy!
I've learnt a lot on this assignment. I managed to successfully bake normal maps from hi-poly models and I've gotten a little more used to working with reflection and specular maps. Oh, and modeling faces! MAN... serious fun. Will definitely be doing that any chance I get in future projects.
but as a final low poly peice it reads good, maybe could have used the textures to really make the facial features pop. if girls wear make up in space idk
shall be expecting more humanoids from you so keep up the gewd work, dont forget your pencil studies will carry you to the next step
The game it's gonna be used for will be in 2D with mostly pre-rendered 3D so there's no restrictions on how many tris I'm allowed to use or anything. Still, I'm hoping I can keep it below or around 15 000.
topology... damn, it's so much work.. :P
feedback is much welcome. feedback is always welcome, btw, don't know if i've made that clear.. :P
make it manly. and keep that supraorbital eminence low and strong. the brow will pretty much cover the eyelids.
are you extruding the form out?? seems like a long ass way of making a character. specially if your going for that square-ish look, will need to pay attention to the head shape so it reflects the drawing, i.e flatter planes for the head n jaw etc. at least to begin with.
idk about topo soooo. yeah. cool topo.
keep it up and show more progress pl0x
I totally get what you mean about the nose bridge and I had to look up what supraorbital eminence is but I totally get that too. Thanks for pointing that out!
I'll make sure to make things more square once I've added the hair and ear as well.
Will post more progress tomorrow!
Gonna move on to texturing now. Probably won't do any normal maps for now. depends on how our (my game project group at school) shaders will turn out.
The assignment is to create a character concept that would fit into the world of Milmo. I chose to do Shane from The Walking Dead. Here's where I'm at right now.
Here's some sketching just for fun!
EDIT
sigh... i'll just use filedump.
critique is much welcome!
Please give me lots of critique and stuff, that's why I even bother posting things!
All the modelling was done by three of my classmates, so unfortunately I can't take credit for that.
All feedback and critique are much welcome, as always!
All feedback and critique is much appreciated as always!
EDIT
hey, i just saw that you gave the same comment to something up to 50 people here, some who didn't even have textures in their sketchbook. not cool...
Feel free to just give a quick blurb about your technique if you don't want to go into too much detail. Once again, love your stuff! Cheers!