I've been working with a client doing some modeling and texturing work, and after a few jobs they told me they've never been able to use my textures. I think they simply don't have the technical knowledge to import them but I just want to be sure they actually CAN use them. I export standard PBR textures (diffuse,…
Hello, I'm kinda new here and not sure where else to post this. I'm modeling a modular set of assets in Blender and they all snap together well in Blender but when I import them to Unity they no longer snap together. I recorded a quick video to show what's happening. https://www.youtube.com/watch?v=NQ0QfLoikbI
I have been making a cable reel thing.on the highpoly I extended some of the polygons to give the impression of seperate planks of wood making up the structure. the looks really good on the low poly bake with lots of little dark areas on the AO which is great for dust etc. however on the main spool, the hp version I…
Short version of the question. What is the subdivide modifier quality parameter actually DOING? Long version of the question. If I want an edge crease in my model, why do I have to fudge with both the crease tool AND the quality tool to get the results I want? I don't know how much experience you have in Maya, but if you…
Thank you Pior. I will check witht the cnc company tomorrow. With prior tests they seemed happy with the file and with a line on the model showing a real world distance. When you say Blender steps, I assume that you mean the Blender app? I am working with Cinema 4D, Rhino and ZBrush.
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With Modo Radial Align Tool you have the option to conform your selection into a perfect circle but also to an N-sided shape like a Pentagon or Triangle. It also comes with a nice option called Rotate that it changes what edges get connected in case your geometry gest twisted. Anybody knows a script for Max or Maya for…
here is my earlier post... http://polycount.com/discussion/200940/im-reworking-on-a-dumpster-rubbish-bin-i-made-in-2016-this-time-with-better-geometry-for-hp-stuf the bin is high poly, I will use it for making a low poly model later in Topogun. any advice as to how improve Boolian blending of meshes and taking care of…
I'm new here and that's my first post on Polycount so hi everyone! I have been working on a first person hands model that I want to use for my game. I took the model from Mixamo, and cut out the hands, and made a simple skeleton for it and weighted it. But when I started posing it I have a lot of issues rotating it. For…
I've got a pretty solid cobblestone material going right now, but the grout the stones rest in looks very flat, because presently it's baked from a flat plane. I'd like to add some depth to it- grooves that are sunken in deepest the further away from a stone it is. So, here's what I'd be working with: That's subtracting…