I've got a pretty solid cobblestone material going right now, but the grout the stones rest in looks very flat, because presently it's baked from a flat plane. I'd like to add some depth to it- grooves that are sunken in deepest the further away from a stone it is.
So, here's what I'd be working with:
That's subtracting the rocks from the flat plane, so no workable topology to speak of. Ideally, I'd be able to generate a topology that features edges running between the stones in a fairly intuitive fashion, so I can pull them down and generate the depth.
Are there any tricks/modifiers that could achieve this? It feels like a long shot, particularly because any given arc of any given stone has a different number of vertices, but it'd be very useful to me.
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