Hey everyone! So I'm working in centimeters in Maya, and I'm doing a modular texture, I want the UV grid to be the same size as the viewport's, I know where to edit the Grid, but what is the ratio I need to put in? I can't quite figure it out. Thanks! :smile:
Hello again! I want to make hair, so i did these steps (please correct it) 1.) Search for hair on google (but which size? )2.) take it to Photoshop. (here i dont know, how big the document should be) 3.) draw the alpha out of the hairreference4.) Save the diffuse and the Alphahair with TGA 32BIT, because i want to have…
the original PSO came over here, as did PSU and the portable games other than Phantasy Star Portable 2 Inifinty, but that was because Sega dropped PSP support around that time I think. PSO2's alpha already has a menu for language options and there is already code that people data mined for languages including english as…
Hi, I would like to create a scene to present my props and want to use an HDR with a gray background. Something like this. The above was rendered in 3DO however there are some projects that will need to use materials in unreal. This is what I have in Unreal. This is using the lightstage. I also tried using a post-process…
Utter maxscript nub in coming. I've been following some tutorials on it such as, https://www.youtube.com/watch?v=ZKcBHwLvAu0 But i'm in dire need to convert that script from a random transformation value between 2 values to randomly between pre determined values. For example i have a bunch of generic high poly bricks i'm…
The bounding box/sphere is calculated based on the meshes in the baker object. There isn't a way to manually set this up. To get consistent positions, what you would want to do is load all of the objects into a single baker object, and use the texture sets feature (assuming you have more than one UV layout / texture set)…
I'm stuck. What im trying to get working in UE3 is custom character animation. But , first im trying to make it work well with the already complete chracters in the Generic window. I have soldier guy here standing in the middle of the viewport and what im trying to do is apply a premade animation to him. I dont know how to…
On a cypress style of a tree with all the brunches growing up mostly I need a kind of cylindrical normals style and up and down in very top and bottom . Can Speed tree do it at all? With other kinds of trees it somewhat works by parent puffiness = 1 but nothing helps with cypress tree whatever anchor I chose . They are…
Hey guys. So I just want the opinions of other character artists out there working with high poly zbrush sculpts. I am just wondering if its common practice to have at least a bit of you model's zbrush sculpt mouth having a tiny crevasse for baking the back sides of the lips, or do you just sculpt the mouth fully closed on…