I'm stuck. What im trying to get working in UE3 is custom character animation.
But , first im trying to make it work well with the already complete chracters in the Generic window.
I have soldier guy here standing in the middle of the viewport and what im trying to do is apply a premade animation to him.
I dont know how to do it.
An instructor of mine has a character set up about the same way only his moves in the view port i guess when he presses the realtime preview. But when I press mine it doesn't move at all.
I have a screenshot to show the open Generic window with the Premade UT characters and some "Animsets" that seem valuable.
If anyone can direct me on how I can apply a premade animation onto him so i can see him moving in realtime that would be great.
Thank you very much
here also is his properties window.
Replies
I could look for you but I wont be home for another 5 days so ya...
EDIT: Did you check this thread out?
http://boards.polycount.net/showthread.php?t=54843
It was right below yours so..