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zbrush head sculpt mouth set up question

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Hey guys.

So I just want the opinions of other character artists out there working with high poly zbrush sculpts. I am just wondering if its common practice to have at least a bit of you model's zbrush sculpt mouth having a tiny crevasse for baking the back sides of the lips, or do you just sculpt the mouth fully closed on a solid block?

If you do bake it as a solid block, how do you guys work in the sock of the game rez model?

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