Hello all :) I'm Sam, 15. I'm a young French 3D Artist. I'm currently working on a Spas 12. I achieved the High Poly work, and the Low Poly will be posted soon. All the modeling was done in Maya. This is my second attempt about weapon modeling. I mostly created environments for the moment. I used my imagination for the…
Hello there! Here is a personal project I've been working on for the last couple of weeks. It's a Franchi SPAS 12 shotgun, the most well known and used shotgun in Videogames and films (though not so much in real life). Modelling of both high and low poly meshes done in 3dsMax, textures in Substance Painter, rendered in…
Hey guys, just wanted to share with you my latest, decided to do a Spas-12 as it is one of my faves. This is the Highpoly progress so far. Prob gonna work to make it a FPS/TPS model for Unreal engine. Gotta love Keyshot for those sexy HP renders! :) Cheers for checking out. TheDudeness24
Hey there fellow Poly Counters, Gonna make this short and sweet. My indie Dev team is about to launch a kickstarter campaign for our game, which is still in Alpha. We have our demo up for download and you can find it here: https://www.thunderclap.it/projects/23881-help-us-ignite-your-revolution?locale=en Please critique as…
Hey Polycounters! It's that time of year again. The time we make resolve to change our lives in one way or another and hope that we will maintain our desire for improvement. This year for 2012 I plan to explore the world through level design (possibly a bit of an exaggeration.) In order to get some practice and solid…
Hey there fellow Poly Counters, Gonna make this short and sweet. My indie Dev team is about to launch a kickstarter campaign for our game, which is still in Alpha. We have our demo up for download and you can find it here: https://www.thunderclap.it/projects/23881-help-us-ignite-your-revolution?locale=en Please critique as…