Hi All, I decided to create this thread to get some critique and guidance for improvement. Short summary is that I'm a working electrical engineer that picked up 3D modeling a few years ago and have been wanting to improve and work on games for a while. I'm self taught in everything I know, which is mostly from this site…
I don't like to animate without a story or character, and I can't do it without something written, so I figured I'd do my whole creative process when creating a character (or in this case a set of animations) in this thread just for the fun of it. I haven't decided on a rig yet, or even a name for this hypothetical…
It’s invariably better to show than tell, as any computer graphics industry professional will attest. This a visually-focused field, so it’s only natural that the most effective way to communicate is with pictures rather than words. That holds equally true at the CG Master Academy, where the true value of our range of…
Hey all! I'm a Sona main, and with Arcade Sona being my favorite skin of hers, I decided to illustrate a new splash art for her! I'll be posting updates in chunks, so this post will contain my reference images and initial thumbnails. :) Reference Images I started out with Sona, grabbing some of her splash arts and her…
Hello everyone! I finally have enough content ready so I can start getting this thread down and the crits rolling! As the title suggests, Obsidian Taliyah is a fiery, volcanic skin for our passionate Stoneweaver. I drew inspiration from her elemental concepts that riot put out, as well as our resident rock man- Malphite-…
Going to try and post here often with things I'm working on. Below is a sort of timeline of some of my models going back to when I started in 2014ish. I work full-time in a non-art related field but have always loved game art and possibly working as a freelance artist on the side when my skills get there. Critique is…
I've got a couple of Indie game ideas I'm doing early preproduction on, and I'm interested in anyone's opinion on the current options for procedural plant modeling (on an Indie budget). The games/my approach: One game is set in a somewhat stylized version of the real world, and foliage is a big part of the game (it's kind…
You're using the Tokyo Marui G17 as a ref it seems. That's a faithful replica and not really a problem but keep in mind they changed the trademarks on a few areas due to japanese laws. Try this site for photos of the real thing: http://www.pixagogo.com/DeicideNBF Keep the grip noise and the text on the model! I'm glad I'm…
Hello everyone! I finally have enough content ready so I can start getting this thread down and the crits rolling! As the title suggests, Obsidian Taliyah is a fiery, volcanic skin for our passionate Stoneweaver. I drew inspiration from her elemental concepts that riot put out, as well as our resident rock man- Malphite-…
Special thank so to Evan Sylve and Anastasia Snyder for giving me the ideas and the support for forging through this contest. "My Love, It has been, what it seems, an age since I have seen the strength behind your eyes, the gentle touch from your iron hands, and the smile upon your face as you gaze through me. I know it is…