be carefull there mate, working to a grid is par for the course in Environment art, suggesting it can simply be ignored is pretty bad advice. making environments usually requires alot of modular work, which works much more smoothly when created on a grid. here's some good stuff to look at…
Sorry I was so vague. This is a crude example of what I'm trying to describe: I feel like if I make a mesh, I'll have to make it modular. If I make it modular, I'll be constantly adjusting the terrain to cooperate with the mesh pieces. Also, wouldn't I have to do some working with the light maps to not give me seams where…
[COLOR="rgb(0, 255, 255)"]SHOWREEL PIECE 2 MODULAR ASSETS[/COLOR] For the second piece i wanted to demonstrate my ability to make game ready, modular assets with reasonable polycounts, reasonable texture resolutions and completely tileable. I have currently nearly finished 2 buildings (with the possibility of being several…
You'd be surprised how much "wasted geo" there is in games. Games usually build things as modular pieces then abuse the crap outta them hoping you wont notice the horrible penetration errors and the like. It's why things like dynamic self AO are huge in games because they help hide the mashing together of random props. If…
Thanks for the good advive PatJS. :) I downloaded, this movie, and found it very helpful when it comes to modular building... He basically mention the stuff u just did and then he builds like legos having the same grid ratio in PS and later in MAX. Although the vid is MAX and UDK, it will not be too hard to translate the…
I hope you like it, this basically my first personal environment model, the main idea was just create a modular stairs for practice and end up with an entire interior. The place itself do not have real level design applied since was not my primary goal and I expect to bring more environment render with unity now. The…
Abandoned places are creepy. Abandoned schools are really creepy. I was inspired to start on this scene after looking through abandoned places on pinterest and came upon some images of abandoned schools, this being my main reference. With this project I want to build a hallway using modular assets, push my substance…
I got a problem with modular elements in an environment I am building. I am having some seams between them . I would like to ask for a solution to it before I go ahead and take this further. I don't want to realize then I have to compleatly rebuild it becouse I got a couple simmilar problems with other modular elements in…
I originally made this scene for a talk I did at a local university to video game students. I did a quick version to explain the process of creating environment art for high quality games. Im now spending some time finishing it off. So heres the images showing my workflow on this piece in order. I looked at lots of…
Hey folks! I've been modelling props for a good while now but i realized how desperately i needed to add environments. I found a concept that i wanted to do in modular pieces which is this one by a Lim Hang Kwong So far this is what i have thrown in UDK so dont mind some of the smoothing errors yet: And here is the…