Hi! I am using 3ds max 2015 and I have some problems with displacement mapping. I hope somebody can offer some help. I am learning to model some terrain, but the ratios are just not as the should be. My workflow: 1. I am using http://opentopo.sdsc.edu/datasets, open topography 30 m accuracy data to get geoTipp map. 2. Then…
Hi everyone, I’d like to let you know that I’ve finally mastered a new realtime-based character creation pipeline. I started to master interesting techniques, which affected quite a bit in the direction of my work. The character was made for a project on Slavic mythology - THE EPIC. You can see more work’s images on…
In early 2024, I had the opportunity to contribute to the initial Research & Development phase of the Cat Sanches asset for Love, Death + Robots (Season 4, Episode 5, Studio - Agbo/Visual Creatures) https://www.youtube.com/watch?v=G4UHr5KVcq0 https://www.youtube.com/watch?v=9dVCcA37xi8 ARTSTATION…
Hi, all ! Gems enchanted me completely - after finishing database of designs: https://gemview.yesbird.online I am switched to online gems CAD system and now stable working proof of concept is ready: https://gemview.yesbird.online/cad/ Although it's only in alpha version, geometry in OBJ and POV-Ray mesh2 formats can be…
Hello guys. I'm having some issues with my Wacom Intous 4 tablet. I have had this problem since I was using the Cintiq 3 in my profile picture as well. This may be difficult to describe in words but I'll try to make it as easy as possible Tablet hover = Mouse Move tap = Left Click hover(after tap) = Mouse Up My Tablet…
Hello rootdown! Thanks! Hmm, Can you open the video player for me (or the mp4 files) and tell me which section jumps like you are mentioning. I hope nothing is wrong with the player or videos but the video is definitley supposed to go through every step after the basic flat diffuse+AO. Let me know and Ill do my best to…
If you want to add something to your mesh, just merge two objects together and press dynamesh again. Dynamesh is reprojecting details on remesh so you shouldn't lose any details. Polygroups can be used in many different ways. Most common is easy selecting of mesh parts. You can also Crease polygroups to have subdivisions…
Hi! Don't know what happened when you beveled the edges. If you did so using modifiers, I would double check the result in Unity or reimport the export, to make sure UVs didn't get messed up. Attached you find two examples illustrating what I meant previously (another loop on flat area, then have lightmap wrap around…