try brightening up the texture a bit.
Also get rid of the black background. Use either a light gray/ white or a gradient. That would help show it off much better
Hey guys! So i have redone my NRM map and crisp it a bit more so it can look less round and i find it more punch by doing so! Thanks Apophis3d for your comments.
Good progress man The ground texture on the pediestal looks a bit blurry though, but that might just be me. You could probably go all the way and add some actual wheel-tracks on there xD
Man i watch the ground and i was like OMG it is blurry!
But since my class finish this week i'll leave it like that for now cause i'm finishing an other scene, so i will not update it soon!
But man, thank you very much!
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I will bright it up a bit cause it's for my portfolio and i don't want recruiter to search for the modeling/texturing.
I will update it a bit later
Thanks
Also get rid of the black background. Use either a light gray/ white or a gradient. That would help show it off much better
Make the whole render brighter, you can't see the little details in the dark.
So here what i've done
It's not so obvious to see the difference though
But since my class finish this week i'll leave it like that for now cause i'm finishing an other scene, so i will not update it soon!
But man, thank you very much!