Hi Guys, Last month my team found out about the Dream Build Play contest Microsoft hosts for the XNA community. We decided to make a fun little sidescroller entry called "Majestic -12". It's basically a 3d sidescroller. Unfortunately, we only had about a month, so we could not get the polish way up, but we do plan to keep…
I am trying to paint on my model using the viewport canvas in 3ds max 12, everything is fine until I click on the paint brush and my model disappears. Any idea?
Hi, I'm trying to create a mod for a tank simulator, and if you have a T-72 model that you can donate, I will be grateful. The chassis I can handle, but the Turret is the difficult part for me.
Hi Folks I noticed that some of you have been looking for Cintique's recently and I just noticed this in this months Painter magazine - http://www.xernon.co.uk/products/xpc1700b.html It looks pretty good, especially for the price.
Been working on this high poly for a little bit. I am getting ready to create the low-poly and will add some minor details in the normals using substance designer. I would love to get your thoughts/opinions.
Character Blockout give away 😁🥳🥳 for free Recently checked my profile and I noticed I hit 700 followers 😁 I know it's not much but usually I don't have this kind of support so to thank you all ... I am giving away all my Character blockouts for free you can use them wherever you want. (link down below) All my characters…
Hey everyone, just wanted to announce that we will of course be at GDC this year. Apart from the Beer Bust we're hosting on Thursday at our booth with Sketchfab and Polycount, we'll have plenty of other sessions on that same booth and one larger sponsored session on Paragon's character pipeline with the amazing folks from…
For this project I wanted to improve on my texturing skills and get away from texturing assets in photoshop. In order to do this I wanted to come up with a project that was based heavily around texturing so thats how Alpha-17 came about. The robot design and model was made to be simple and not very high in poly's so most…
Hi everyone, I got a warm reaction to this piece in the WAYWO thread so wanted to provide a little more background and answers for some of the questions I've received. The final shots are from marmoset toolbag 2. The kevlar vest was a quick sculpt from a Zbrush primitive: The modelling for the glock was done in the…