EDIT: I actually managed it on my own! w00t! basically i spent today tinkering with max script and now have a working app. I'm uploading it here for people to have a play with. Here's how it works: First you need a very tall image, 160pixels wide, and as many pixels tall as you have frames. for me, this was 4550. I made my…
Sorry well for some reason as I just made a test it seems not even to be an issue... When using bypass sRGB in Linear Color space it will lead to wrong values, leaving it on works just fine. So this was never really an issue. I have this problem when I want to create textures for the PBR workflow, in my case for Unity.…
Hello! Hopefully someone here can help me out with this lighting issue I'm having, I've tried everything I can think of to fix this to no avail. Everything in the scene is baked lighting, I'm running 4.18, the problem i'm having is a bright spot that appears on a shadowed part of the mesh, but the spot only appears when…
Hello Everyone, I have a small problem with Quixel suite, specifically with
DDO hopefully someone can help. Though I feel it might be a glitch in the
program. I’ll do my best to explain… I have Photoshop CC and Quixel Suite 2.2.1 When I launch Quixel
and I press DDO… I load my object in Mesh, and then my color map in…
Hi Dubious, hopefully i can explain it a bit better. i have a stock for a gun, and i need to cut a whole in it, the method i was trying to use is to make an object that is the shape of the whole i need and to 'trace' it with the cut tool onto the stock, so that i can then delete the polygons. ( i know there are other…
Issue .. colour ID anti aliasing with Zbrush - xNormal - DDO pipeline So I've been following some tutorial videos for using Zbrush, xNormal and DDO. Colour Id's being created in ZBrush and the maps exported with xNormal. The video suggests simply using a hard edged brush is enough. I've also tried solid coloured subtools.…
Hello everyone! Really excited to some day hopefully get as incredible as some of you in the Quixel suite. I've seen such inspiring results it has really motivated me to make some major changes to my workflow. The problem with the current project is that the resolution of the texture looks blocky resolution 400/4k map/2048…
Hey guys, I'm curious if anyone has experienced this problem I'm having right now. I'm really novice to scripting, I'm hoping there's something really obvious that I'm missing. I'll try to start by explaining the new problem I'm having, and then the original thought process for my solution. The new problem: The script I…
I am having some issues with dynamask previewing in 3DO. The issues started after I recovered from DDO locking up. It locked up when I made a new REGULAR Photoshop layer and copied an existing dynamask into the new layer then tried to rename it in the photoshop layer system. That's when it locked up. When I reopened my…
I am looking for someone who can make 3d models of Touhou characters and simply does it for fun! Do not worry, I am not expecting Ultra 3k PS5 graphics, so tbh even PS1 or Nintendo 64 level at best is perfectly fine! I will gladly credit you Promote you 2 if you want This is for 3d touhou fan game. Feel free to ask more if…