Hi everyone, I've got a strange bug with the Quixel color script inside 3dsmax. It launch correctly but I can't see any materials. I tried to reinstall Quixel and it doesn't change anything. I'm using 3dsmax 2016 - Student Version. Thanks, Julien
I am still learning quixel suite. And im curious about something. I cant find any information about adding bump around the edges of a layer.. for instace some thick paint that is chipping off.. i would like to indent it up a bit in the normal map but i have no idea how to do that. Right now its just flat color to color…
Somehow I brought up a separate color / material ID previewer similar to the dDo legacy version while using the current 3do preview window, but cant remember how this was done. Does anyone know of a hot key of how to bring that window up or where you go to bring it up manually? Thanks!
I'm trying to bake this head out I'm using a cage with averaged normals but I have this issue either way I'm using a cage or not. (using the cage for fixing the eyes) I have this problem on both ears. I was hoping someone could help me as I have no idea what I'm doing wrong!
Toolbag v.4.04 (4043) Win10 Home Version 22H2 OS 19045.2604 64Bit Started up Toolbag today, click on Bake Project and kaboom. Open project and I think it starts to reference meshes and, Kaboom. Wazzup? Thanks in advance for any help. Cheerio
say I add a new rust material to my layer stack, and I want to flip the normal direction of that material, to get more variation - how do I go about doing this?
Whenever I drag out an alpha it has this weird fade almost like the radial fade option and I don't know how to get rid of it. Never had this in 4r7 I tried to find why this happens but I have no idea.