Working together with the art leads, designers, and animators, the Character Artist is responsible for creating visually stunning 3d characters and interactive gameplay models that both closely capture the "look" and artistic style of the concept art, as well as efficiently satisfy all technical engine and animation…
Good evening, We at Vision Games have received so many amazing responses to our job post. We are asking for all final applications to be sent in by 6/21 at 12AM PST USA, so that we can finish reviewing them all. Once we have made a final decision, we shall be contacting the appropriate candidates. Thank you for everyone…
As an experienced FX Technical Artist at Oculus, youll be at the forefront of prototyping, producing and shipping virtual reality experiences. As a key member of the content team, you will help solve unique and interesting technical problems while partnering with the art and design teams to explore and implement…
Edit: The problem is solved for me, however removed the "(solved)" from the title to encourage more experienced members to help out those who still have issues with the dmx format. Hello, While reading the patch notes for the most recent update: "Spring Cleaning 2016", I came across these; "-Item Workshop Tool: SMD file…
Hi there i made a script for automaticly assign a texture size based on the texel per unit settings. this is used for a lowpolymesh to bake with a highpoly. since the bake functions in max are a little limited, i implemented a port to xnormal as well. works pretty fine but there is a huge problem. to get the lowpoly mesh…
Hi all trying to solve a CAVITY map generation and im a bit struggling here. the Xnormals generate exactly what i need regarding CAVITY map but somehow i cant work out few things ( multi-UV-texture models ) ( if someone know a similar results in another app im like to hear and use that ) I have a model of a cave and need…
Description: The player will co-op in multiplayer to embark on (stealth) gameplay missions, with espionage as theme. All joining players have different specialities and those separate skill-sets of each player will help solve different parts of the mission. Includes: - Rich dialogue and atmosphere. Think Quentin Tarantino…
Hi there, I'm sure this isn't the first time someone's come crying for help to this fine userbase and I do want to start by saying that I have been trying to comb through all the great articles and posts that might help me solve this on my own. That said, I was wondering if anyone can point me in the right direction toward…
inXile Entertainment is looking for a Character Artist that is passionate and creative. We are currently working in the VR, PC and console spaces. The character artist is responsible for cutting-edge 3D characters and that will set our games apart. The position will require you to work with the art leads, designers, and…
Hi polycount, i'm kinda new to 3d modeling and have been learning by myself for the past year and i got a couple of questions 1. In low poly to high poly modeling for games, i first created the low poly model then turbosmooth it twice (two stacks), with the first one according to the smoothing group and the second one…