Hi all
trying to solve a CAVITY map generation and im a bit struggling here.
the Xnormals generate exactly what i need regarding CAVITY map but somehow i cant work out few things ( multi-UV-texture models )
( if someone know a similar results in another app im like to hear and use that )
I have a model of a cave and need the CAVITY map
the model is as example of small part of the whole subject.
https://sketchfab.com/3d-models/81fe14bd6d0a422092c9254f38893d68
What im need is a solution ( batch, workflow, or etc ) that can solve my
issues and i can reuse this on the whole model, not just this cut out
sample.
1. calculate CAVITY MAP on many smaller models ( parts of the model )
2. Ideally as a batch as there is over 850 parts
Best would be to work with the per part model bases and not on whole model
because of
im wiling to PAY for working workflow-workaround ! ( hope its not breaking the RULES of the forum )
LOW_Poly
Multipart_multi_texture model - https://www.dropbox.com/s/v25mpt3kjem3mig/16x_2k_Tx.zip?dl=0
Singlepart_multi_Texture model
https://www.dropbox.com/s/nfc6asu5dvfrqxh/Lowres_Singlepart.zip?dl=0
HIGH_Poly
Singlepart
https://www.dropbox.com/s/gxsrcfmr17yleib/Hires_OBJ.zip?dl=0
Multipart
https://www.dropbox.com/s/prgj3ul6smuupum/Hires_Multipart.zip?dl=0