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CAVITY map on multipart_multiUV model - XNORMALS

wishgranter
polycounter lvl 7
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wishgranter polycounter lvl 7

Hi all

trying to solve a CAVITY map generation and im a bit struggling here.
the Xnormals generate exactly what i need regarding CAVITY map but somehow i cant  work out few things ( multi-UV-texture models ) 
( if someone know  a similar  results  in another app im like to hear and use that )

I have a  model of a cave and need the CAVITY map :D 
the model is as example of small part of the whole subject.
 https://sketchfab.com/3d-models/81fe14bd6d0a422092c9254f38893d68

What im need is a solution ( batch, workflow, or etc ) that can solve my issues and i can reuse this on the whole model, not just this cut out sample.  

1. calculate  CAVITY MAP on many smaller  models ( parts of the model ) 
2. Ideally as a batch as there is over 850 parts 


Best would be to work with the per part model bases and not on whole model because of    

im wiling to PAY for working workflow-workaround ! ( hope its not breaking the RULES of the forum )  


LOW_Poly 
Multipart_multi_texture model  - https://www.dropbox.com/s/v25mpt3kjem3mig/16x_2k_Tx.zip?dl=0 

Singlepart_multi_Texture model
https://www.dropbox.com/s/nfc6asu5dvfrqxh/Lowres_Singlepart.zip?dl=0 

HIGH_Poly
Singlepart
https://www.dropbox.com/s/gxsrcfmr17yleib/Hires_OBJ.zip?dl=0
Multipart
https://www.dropbox.com/s/prgj3ul6smuupum/Hires_Multipart.zip?dl=0


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