I agree with the others. Edit your reel down. In my experience the first minute is all that really counts for a reel. You can pretty much tell by that point whether it's worth doing a phone interview with the applicant or not. You've got some good stuff here. Keep up the good work. :) Here are my thoughts broken down piece…
My name is Lisa Tiano; I am a Senior Recruiter and Account Manager at Emerge Interactive Agency. Emerge is a staffing firm that primarily targets the video games industry. I am working closely with a studio located on the U.S. East Coast that is in urgent need of a Lead Character Animator. My client is looking for someone…
Hey everyone, it has been a while since I have posted on this forum and I would like to present a new model that i have been working on for several weeks on my spare time, learning proper character design and learn more about my tools. The wrinkles on the pants I am not too crazy about so I want to fix that and the…
After seeing a bunch of character workflows in zbrush and such, I really need to know. What Character workflow do you guys prefer to work with? Would you do low poly first then high poly or the other way around? And how would you go about modeling your base mesh(zspheres, box modeling, etc). I have an assignment to make 1…
I am an 3d artist specializing in making complete (Modelled, textured and animated) characters. I have been creating characters such as these in for 2 years now. My experience in game design includes participating in multiple short student game projects during my time in AhlmanEdu in 2022, creating a small point and click…
Hello everybody, this is my first ever character and I decided to make a thread for him so i can get some feedback :D . I decided to split the character up into 3 Uv sets. Body (the one in the image), Equipment and Helmet. This is my progress on the First UV set so far: The whole character came out to be about 9k quads...
Climax is one of the leading creative lights of independent games development with an outstanding line of top published titles. It truly is an exciting and inspiring place to work in the heart of Gunwharf Quays, in Portsmouth overlooking the harbour. We have an excellent opportunity for a Freelance Character artist we…
We're a small team of indie devs from around the globe (well, 3 different countries!) looking for a junior character artist to model and texture realistic characters for a multiplayer shooter. Most of the in game systems and assets are in place, we're missing the character models. Must have a good understanding of human…
https://automaton.uk/careers/art-and-design/character-artist/ Automaton is seeking a Character Artist to join our Character team who will be a part of the driving force that plans to smash the games industry in 2017. We are looking for an artist with a passion for their craft to join our growing team to bring our designs…
PLANET MOON STUDIOS is a leading developer of PSP, next-generation console and PC games, staffed by veteran industry professionals. Our company was founded in 1997 by the Shiny Entertainment creators of MDK. Since then, we've produced three award-winning, critically-acclaimed games based on our own highly original IPs:…