Hi all. I checked with Sean VanGorder about posting his here, and he was cool with it so here goes! I just released 16 hours of UDK tutorials on my site - http://www.hourences.com/released-four-high-end-udk-tutorial-videos/ I am aware it is late into this generation/engine cycle, but for one I did not want to let all the…
Hi Polycount This is my large personal project which I'll be releasing for various games, mainly Arma 3. Goal of this project is to create customized M16 platform for every major role in-game. So far I have planned: PDW version Carbine version Assault Rifle version Marksman rifle 7.62 Squad support rifle. *Also, I'm…
Another gun in a polycount... ;) Highpoly could say is finished will add more detail in normal map. lowpoly soon to be finished What you think about it? Please Zoom in to see the details...
Post what you'd like to do next month, remember to vote by re-posting the picture of the concept you vote for. Anyone can vote even if you are not in the challenge. Add concepts you like too! If I change the result I will pick one of the highest voted, I probably won't but if I do for whatever reason you have fair warning.…
Post what you'd like to do next month, remember to vote by re-posting the picture of the concept you vote for. Anyone can vote even if you are not in the challenge. Add concepts you like too! If I change the result I will pick one of the highest voted, I probably won't but if I do for whatever reason you have fair warning.…
I am looking for primarily experience if nothing else, I don't have a portfolio hence why I am looking for experience, please contact me @RoryJamesMcTague12@gmail.com Emails will be returned same day as they are sent, if you send me a message on Polycount it may take me a few days to see it Here is my…
Hello Polycounters! Recently the City 17: Episode 1 team has been in search of an animator for our mod. City 17: Episode 1 has now been in development for nearly 2 years and is reaching its release. As the mod has developed over the years, we've found ourselves needing more custom character and weapon animations to replace…
Hey guys I built a custom PC a couple of months ago with Mudbox in mind, buying a professional graphics card to ensure good performance. However I noticed mudbox is incredibly slow when I try to model near the 16 million polygon mark and I was wondering if this is normal or if my machine should be performing better. Below…
Hi everyone! I just textured the Scar 17 assault rifle. I don't want to make it look like the original, instead with the Sci-Fi look. Plus blue my fav color. Any feedback will help! Thank you! :p