I'm working with an asymmetrical .fbx of a model from Zbrush - when I try to bake the high poly mesh in SP, the program seems to bake only one side of the original model, and mirrors it onto the other. Being new to Substance Painter I couldn't figure out why it might be doing that. Is there a setting I might have…
I have made a (whiskey) barrel in C4D. I've exported it to Quixel and gave it my textures, wood & iron. Now I want to add some logos and a text to my texture. But everytime I make a photoshop layer containing a line of text and a layer containing a logo, they don't show up in 3DO. Do I forget something?
Trying to load shaderfx .sfx file using maxscript, but max loads some sort of default instead. I can import my file manually from shaderfx editor so the .sfx file itself is not the problem it seems. Doesn't work even when I read the file into variable and assign it to .shaderfxgraph. Heck, I copied the whole thing into…
Hey guys, I have a pretty weird issue with my 3ds max 2016 right now. After transforming my objects, my camera always snaps to nowhere. Its pretty annoying and I cant really work. A few days ago i resetted my max to factory settings, maybe there are some strange settings. Is there a setting for this shit or is it just a…
I've plugged in the textures created from Quixel Suite to the respective material nodes in UE4 but for some reason the texture comes out super shiny. I've read posts about others having the same issue and I've deselected sRGB for my spec/gloss maps and changed the nodes to Linear Colour however the texture doesn't change…
Hi, I read the instructions on the Quixel Wiki page and it says that the curvature/cavity map is the most important input. I understand but to my understanding cavity and curvature are different things. Cavity is a grayscale map but curvature can be a red and green map showing the convex and concave surface. None of the…
Sorry if it was asked 100 times already but.. How do I reimport my Color IDs mask? :) I've already gone 60% of my material assignment but now I decided that a few parts of my mesh need different material properties. Is it possible?
Hello, I'm trying to create a project in Quixel with 2x1 textures (4096x2048 specifically, though my material IDs are 8192x4096- I don't know if that is a problem) When I create the project it always rescales to a square and I can't find any settings to stop this. At this rate my textures will end up stretched. I've been…
Since this thread is long, I suggest adding a "[Solved]" to the thread title to avoid people reading it all imagining you're still with a problem. You can do this by editing your first post.