Hello, I am not a TD, but I am the solo animator at my current job and I need to deal with the creating of the rigs for Unity. The coder that deals with character skills and integretion is asking for a rig that has two bones that are having the same hierarchy level -> two roots in the same rig. I am using Advanced Skeleton…
Wait, wait wait. I'm getting some weird vibes here. 150+ photos ~~ 26MB? What do you mean some angles were harder to find than others? You're selling Reference packs? My guy you don't speak like a photographer. Basic editing? What do you mean by that? You... Curate high-quality reference images? My dude did you grab a…
EDIT: PREMATURE POST!! I was very tired and just wanted some help in figuring this out but it turns out the fix is ridiculously simple. Just check 'Vert Deformation' to 'Face Deformation' in the Skin Wrap settings. Hi everybody! I'm having a really frustrating issue that I was really hoping some people could give me…
Hello there everyone! So basically, the TLDR is this: I'm creating a rig for class and on the arm rig we are using a twist Expression on the wrist and forearm joints so that the forearm joint rotates on the X-axis at half the rate of the wrist joint. And well after I implement this expression I'm getting an evaluation…
Hey there, This is my first project as a solo-dev. I've been kicking it around in my spare time for the last 6 months, and I feel it's at a point where I'm ready to share some of the artwork I've created for it. I'll be updating this thread as I produce more awesome artwork -- but, Before getting into the artwork, I would…
First of all, there was no need to open a new thread for this, and secondly, this question simply was not solved by the concept artist. It's up to you, and you have gotten at least two suggestions on how this could look in the other thread. A third would for example be a more gradual approach with the cuts starting thin…
EDIT: I found a solution! Not exactly by anoyone's suggestion, but in the end I did as follows: I selected the whole object and applied the 'UWV Map' modifier to it (making sure my world units/unit setup was 1 unit=1cm and that the model was the correct size). I ticked 'real-world scale' in the 'scale' part of the sidebar,…
Yeah I read about that. The one I'm using is of course the old variant. Sadly I cannot update beyond 3.3 - one major addon I'm using is not running well in neweest versions of Blender and one I completely rely on was updated for newer releases to use a completely different creation/editing method, messing with my…
Genuinely fantastic so far. I love the project, feels incredibly nostalgic and I think you are nailing a million things in execution. Really liking the depressing diorama feel to this whole thing. It does remind a bit of half life, and I am also getting some project zomboid vibes, which is an insanely atmospheric game,…
hey guys i just started work on a bit of fan art after seeing the trailer, i started modelling on and off for about a month now and finally have some free time to work on texturing it, so far i've only really started blocking in colour so there is not much in the way of details in the texture, i will be updating here often…