How should I add detail to the lion's head? I've tried sculpting in Blender and haven't been able to get good results. The subdivisions I get while sculpting always seem to come out jagged. Is there something I'm missing or some settings I should change to improve the quality of the geometry without going overboard on the…
Splitting each normal will give you a massive increase in vertex count in-engine.. usually setting to one SG and running one of the various scripts should be enough.
Well I made a new topic for this extension as the other one was partially from an old idea and I can keep this a bit cleaner So, Here again is another Photoshop Extension for CS6/CC+(tested on 14 and 15 so far) I introduce Lazy Save. Lazy Save is another way to save out images from Photoshop quicker than having to deal…
Hi all, I'd like some advice for sculpting a piece I'm working on for a game called Maestros. Here's the concept (its #7) Here's what I have so far: It's assumed to be a large-scale object (bigger than a human). According to the concept artist,this is supposed to be a mutated mushroom. Its original color is white…
Hey Guys, I've been using Maya at work for the last couple of years and have decided to start toying around with Max again at home. If you have an object on some strange angle and it has lost its transforms/Xforms, what is the fastest way to recover the correct pivot alignment permanently? I can quickly setup a working…
http://www.hendowski.com So I know it's not a lot right now with models, but I was more looking for critique on the actual construction of the website. Is it aesthetically pleasing? Does it completely suck? If you were hiring, would the layout just be so hideous and hard to navigate you'd want to kill yourself? Any and all…
I'm creating a road profile from a spline and need to connect the vertices at each curve. There are tons of curves in the model and it takes forever to connect them one by one. Is there a better way to connect all vertices in a curve at once? When I select all vertices in a curve and hit connect they don't connect cleanly.…
In my experience for character blendshapes the principal or lead character artist will create the benchmark blendshapes and the pipeline along with a tech artist to support on setting up the tools, and the character art team will use the pipeline tools and benchmark assets to create the blendshapes for their individual…
yeah set up good smooth groups or leave it off. instead of multiple lights/one big bright light like it looks you have set try setting the self illumination around 75% to make a good wireframe render duplicate your model, add a Push or similar modifer and set it to .01 or so and set the material for it to wire(and color to…