http://www.hendowski.com
So I know it's not a lot right now with models, but I was more looking for critique on the actual construction of the website. Is it aesthetically pleasing? Does it completely suck? If you were hiring, would the layout just be so hideous and hard to navigate you'd want to kill yourself?
Any and all critiques are more then welcome!
Replies
Have a Look through the Portfolio Links and see for yourself
This Doesn't mean copy this because it works but use it as a guide line till you find something you like. add your own flair but make it suttle
S_ource is in there to lol, another example of why people use this layout. the only thing that stands out to me on his site is his work and that's good. Hope this helps you along the right path it helped me alot
Also
- Bright Colors draw the eye
- Less clicks is better
I think you should get rid of all the fancy design stuff and just keep it simple.
And the header is really clashing with the rest of the page atm.
here are a few great portfolios:
http://www.damianlazarski.com/index.html
http://www.alecmoody.com/
http://polygoo.com/
there's a thread with more here: http://www.polycount.com/forum/showthread.php?t=80509
and check out this page http://wiki.polycount.com/CategoryPortfolio
For the description box you have at the top you probably could have added that into the presentation shots on the revolver and I found the spinning big image to be cool but not the best as a form of navigation, I was about to click on one model and it switched on me pretty fast making it more of an annoyance.
The header is sort of misplaced with the color scheme and I feel like it takes up more room than it should. I imagine it would be best to be able to show your images faster to a potential employer and make sure that they stand out the most.
http://www.hendowski.com
Is it easier to navigate? Any suggestions? I'd love some feed back!!! Thanks!
On this image you've got a lot of yellow colors on the revolver, with a yellow background.
Imo it would look better like this:
And on your texture sheet you've got a white background which is drawing too much attention. Also you only have your diffuse and normal map, I'd add the specular and maybe gloss if you have one.