I've been trying to bake base textures for my hair cards, I did all the hair stuff in blender and the exported the high poly hair as an obj, same goes for the cage and low poly planes, I left the render process all night because I thought this was an expensive task but the progress bar from the preview tab didn't even move…
What program? I like using the mental ray contour rendering feature. Should be able to set it up easily in any program that uses mental ray(maya, max, xsi). I've used maya's vector renderer in the past as well.
Im not sure if this is possible but thought here would be the best place to ask. I can see my poly and tri count as normal in viewport, but is there any way to keep it when the image renders? As it normally dissapears
I've created a VR scene and want to bake any information into one single texture so that I can use Unity's unlit shader for maximum performance (Android and iOS). Is there a way to bake specular highlights or reflections? I know that these would normally depend on the camera position but there is no camera when using…
These are the renders I created for the end of my second year at uni. Looking for some critique on my work. Some of these materials are to be used for an end of year show hence the writing etc....The project itself was completed over 4 months using Maya, Quixel Suite and marmoset. Any comments or critiques are appreciated…
Sorry for my english I have the problem with the realistic render of the old man ,and i don`t now how I can make it more realistic ,i have a great tutorial from Cgcoockie ,I pick this material and drop my textures on this shader, but in not works... please help ,if somebody knowes the solution .
Hi, if someone wants to be grooming artist, what is better to have on a portfolio , a real time hair(haircards) or rendered xgen ? by better i mean what is more valuable to the industry?
Hi everyone, so im trying to learn how to render and texture character like disney/pixar (mostly for animation and film since thats my dream job) and im trying to figure out the sss look and all, im using the oldest arnold version, exported the maps im using from substance painter, i like how is looking right now but i…
Hello, everyone!:) i'm so sorry for my poor English.:\ I have some questions about the Mirror normal map.:poly122: Below is my attach relevant pictures to illustrate my problem seam effect is not correct . high quality: render: UVS: Who can tell me how to set the option, thanks :poly142:
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