Hi everyone, so im trying to learn how to render and texture character like disney/pixar (mostly for animation and film since thats my dream job) and im trying to figure out the sss look and all, im using the oldest arnold version, exported the maps im using from substance painter, i like how is looking right now but i wanted to know how do you guys approach the subsurface scattering thing (do you create the map from the same diffuse or do you create it separate, where do you create it?) if you have more input it is more than welcome! many thanks in advance.
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You can either bake a thickness map in Painter or paint a greyscale map yourself (or combine the 2) This is used as a mask(thinner areas of the head like ears will be white) to drive the overall SSS effect.
I don't know what you mean by the 'scattering thing' Do you mean the SSS global strength?(see above) or one of the 3 layers of the ALsurfaceshader?
and yeah i mean the sss global, im using the aiStandardSurface that comes with arnold, not the alshaders.