Hello, everyone!:)
i'm so sorry for my poor English.:\
I have some questions about the Mirror normal map.:poly122:
Below is my attach relevant pictures to illustrate my problem
seam effect is not correct .
high quality:
![183240209839787031.jpg](http://img465.ph.126.net/oq8vENYE0YNnHAtPP9bivg==/183240209839787031.jpg)
render:
![1774699728162606274.jpg](http://img837.ph.126.net/VzXJO5pzdwgW1EPVWNhTgA==/1774699728162606274.jpg)
UVS:
![1511520624936762740.jpg](http://img.ph.126.net/NywaHE89yAigFV9TVwbDvA==/1511520624936762740.jpg)
Who can tell me how to set the option, thanks :poly142:
Replies
If you're talking about Maya and the difference between High Quality display of normal maps and the renderer, you have to use Mental Ray to render, and make sure the "Use Maya Derivatives" checkbox is enabled in the Mental Ray advanced settings.
More info about this problem here: http://download.autodesk.com/us/maya/2010help/index.html?url=Polygons_nodes_Tangent_Space.htm,topicNumber=d0e227283
Thanks for Mop and Warheart reply.:)
Now I use Mop proposed method has been solved I now encountered condition
Warheart given method I'll go reading and testing .:)
Anyhow appreciate your help. Thank you !:poly142: