I can't answer the OP question, I never had a pro profile and been not using Artstation for quite a while, but I've been also wondering if Artstation - not even pro, just a regular account - is worth the hassle nowadays. I was already around when it was created to fill the void left by CGHub. I was very green but already…
The last thing I want to do to this piece is tidy up the Normals on the left side of the water gun so that the lights on the diffuse and normal maps match up. In the Meantime, here's My most recent character model Piece. My aim for this project was to create Sean Bean as Major Richard Sharpe in the "sharpe" series. I am…
So I thought it would be cool to show how much a difference there is between the uncompressed shots that Joe posted and their DXT1 and BC5 (3Dc) counterparts. First we have DXT1 which has been the de-facto standard in normal map compression for years and is RGB/0.5 bytes per px Next we have BC5 (3Dc) which is 2x greyscale…
Just as a note, "assault weapon" bans won't do anything to fix this problem. No one seems to remember the Virginia Tech massacre, where the perpetrator used two handguns, neither of which used high capacity magazines. This has also been the largest shooting to date in the United States. In average crime, handguns have been…
I often need to make straight a piece of photogrammetry or just a photo I want to project onto certain regular geometry . With "straightening" I mean something irregular and slightly deformed to become something having equal intervals and X/Y alignment typical for a texture. A baroque building facade for example or a road…
I have lots of my custom tools working wrong now not showing conditional inputs . And my all time favorite Fractal sum base noise behaves differently. It's only default noise I have been ever using since forever as input to slope blur and it behave all wrong now. Am I experiencing a program glitch or something. Have it in…
I’ve been working on quad remeshing workflows for animation and game assets, specifically around edge flow consistency and deformation safety. Most automatic remeshers are fine for previews, but I kept running into problems on denser meshes where diagonals and uneven flow made rigging unpredictable. Below is a before/after…
Thanks for the response. Completely forgot to check on this forum for months. Literally forgot it existed for a while, lol. I'll bear this in mind for the future.
I once tried briefly their free license , then uninstalled due to severe lack of free space . Haven't found it good enough to switch from Designer . Now Chat GPT tells me they introduced cool vector spline based brushes that stay vector after stroke and have lots of cool features only seen in vector editors before. Is it…
Alright, first off, I'm new here (I've been visiting the site/forum for several months, but this is my first post), so hello everyone. I'm a 3d artist hoping to one day get a job in the gaming industry. I'm the leader of a mod team creating a total conversion mod for Half Life 2 called The Arias Protocol. It will be…